Organized by Video Gaming Intelligence
Cloud Gaming USA

4-5 September 2014, San Francisco, USA

Strategize the future of game design and distribution with leaders from the largest publishers and studios 

Join EA, Google, PlayStation Now, Microsoft, NVIDIA, AWS, AT&T, Comcast, Ubisoft, Activision Blizzard, Telltale Games, Capcom, Sony, Dolby Jagex, Wargaming, Kabam and 100's more... 

Click here for full attendee list

Sony Computer Entertainment America Gaikai Microsoft Ubisoft Unity
Illyriad Comcast Playcast Capcom G-Cluster Global
Telltale AT&T Activision Blizzard Plantronics wargaming
  • Learn the latest on player behaviour: Exclusive stats on player behaviour across different platforms, devices and markets to strengthen your business model
  • Winning pricing strategies: Monetize your games with strategies that combine the best from traditional, micro transactional, free2play and subscription models to increase acquisition and retention
  • Utilize in game analytics: Understand your connected gamer so you can create tailored gaming experiences 
  • Grow your reach across devices: Get the low down on porting games across devices and platforms to grow and maximize the penetration of your franchise
  • Develop richer games: Make the most of cloud design capability to save studio costs and outsource tools to create advanced games

Register today to network with the biggest names in games

New This Year

  • Game Design Workshop - Make the most of cloud design tools and rendering to develop better games at a lower cost
  • Analytics 101 - Get ahead of the curve, no more second guessing, empower your business model with in-depth knowledge of your gamers
  • Game Networking Area - Trial the latest cloud games and technologies and swap ideas with leaders of the games industry

Register today to  unlock success

Every major publisher has attended over the last 3 years. In attendance last year were teams from:

22cans activision big-fish-games capcom ea
CiiNOW OnLive Microsoft Netflix sega
squareenix Transgaming Ubisoft Lionhead Studios Wargaming


WHY PUBLISHERS ATTEND: Publishers have unlimited access to gamers through the cloud. A game can be updated to prolong its lifecycle, this increases monetization across a long tail strategy. Your game franchise can be grown to reach more players across different devices. This increases aquisition and retention, as a gamer can now snack on a core game on a tablet or device and then put in the hours on the big screen at home.

WHY DEVELOPERS ATTEND: Developers can design games using cloud tools with Unity, Square Enix Project FLARE and Xbox Live Cloud. Studios can connect from across the world to work on a single project, using hosted technology to create advanced games, and lower costs by outsourcing heavy lifting to the cloud. The result is a better game, made faster, at a lower cost.

WHY GAMERS CARE: Gamers have the option to stream games via Nvidia and Onlive, or download through Steam and EA Origin. Playstation Now and Xbox One offer complete cloud functionality as part of a wider entertianment package. In short gamers have never had more ways to interact with content.

WHY YOU WIN: However a gamer consumes, they always give publishers valuable behavioral data, which can used to create better game experiences and acquire new players and markets.

Register here today and join the biggest revolution in video games!

I don’t think publishers can afford to ignore Cloud gaming today
William Rhys Delke, Senior Director of Business Development, Microsoft Game Studios
Tom Pycraft
Tom Pycraft
Conference Director
Video Game Intelligence
(global) +44 20 7422 4321